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In article <41d6ae1a$1@news.povray.org> , Bernd Fuhrmann
<Sil### [at] gmx de> wrote:
> XML is just a way to give a document (which does include programs
> aswell) structure that is easy to parse. It does not specify the
> structure itself. I'd make the structure almost equivalent to POVRay's
> structure.
OK, please provide XSLT that transforms a non-trivial X3D XML mesh to a
POV-Ray mesh. Just the geometry. I would love to see the XSLT and its
complexity ... so show me that I am wrong if you can!
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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