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T'Crass wrote:
> Does anybody have an explanation for this behaviour? (The same happens when
> using a polygon instead of a disc.) Is it a bug, or is it
> just me again not comprehending what all these povray settings *really*
> mean...? ;-)
Discs, Polygons and Triangles don't have an inside and outside, They are
simply a surface, but they do have a normal. If you change the normal of
the disc to z instead of -z, you'll get the "camera inside non-hollow
object" warning. The "inside" of the disc is actually opposite the
disk's normal.
hth...
--
~Mike
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