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WOOOOW!
TRIPPIFY YOUR MIND BABY! :-D
Simply add
rotate 180*vturbulence(2, 0.5, 1, frame_number/100)
to any object for a tripposcopic experience. :-)
(I have a camera inside a hollow checkered cube, rotating to the power
of vturbulence. It's... um... fantastic. In fact, I might post it in
it's own right. [Was to be a kind of "environment map" to pick up the
reflectiveness of some objects - but it kinda kills the render time.])
w00t!
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