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Rune wrote:
>> The closest I have come was when I figured out an
>> assembly bitblitter for 320x200x256. And that took
>> me weeks. That was nothing compared to this!
>
> A bitblitter is something with displaying sprites on the screen, right? Or
> what? I'm not sure...
Somesuch - I saw Space Quest I on a PC and I just HAD to do that for myself.
I had not net access then - it took my weeks to figure out the theory, then
a further two to figure out why it was flickering so bad, then another week
to come up with the algo, etc. etc.
But my big weakness is maths I think.
Anyway! Enough bandwidth wasted - keep up posted on that bones system. Even
if it is going to take years...!
Kind regards,
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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