> Actually, here's a thought... What if a take the dot product of point C
> against the vector from A to B? Then I take the dot product of the point
> where the line intersects the plane. If the answer has the same sign but
> is nearer to zero, then I can do the same check with the other pair(s)
> of points...
>
> Maybe that could work...
Uh... no... that's NOT going to work...
What I want is a vector *perpendicular* to AB, but still in the same
plane as the triangle... :-S
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