Hi,
I have the following code that generates a flat plane with steep sided
polygons.
-------------snip-------------
#declare f9=
function{
pigment{
crackle
color_map{
[0 Black]
[.3 Black]
[.4 White]
[1 White]
}
}
}
isosurface{
function{y-f9(x/2,0,z/2).gray*2}
........
}
-------------snip-------------
What I'd like to do is to make some cracks or holes in the steep sides of
the polygons. But I can't figure out how to do it ! Subtracting or adding
another function just seems to deform the flat parts of the surface.
Can anyone help ?
Cheers
Rob
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