POV-Ray : Newsgroups : povray.advanced-users : Converted scene (smooth_triangles) and problems with smoothness : Re: Converted scene (smooth_triangles) and problems with smoothness Server Time
28 Jul 2024 16:29:51 EDT (-0400)
  Re: Converted scene (smooth_triangles) and problems with smoothness  
From: Warp
Date: 7 Oct 2004 10:13:57
Message: <41654f25@news.povray.org>
Tim Nikias <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> What you'd need to do is raise the resolution of the mesh, and maybe use a
> true area-light (with "true" meaning several point lightsources

  In which way that's a "true" area light?-)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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