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Yes, that actually makes sense... spline{} was introduced in POV-Ray
3.5, was it not? The lathe object was around long before that.
-----
Scott Gammans
Washington, DC
ABX wrote:
> On Mon, 13 Sep 2004 11:25:58 -0400, Scott Gammans
> <dee### [at] yahoocom> wrote:
>
>>I am really surprised that there is not a built-in method for using
>>Bezier splines the way that there is for the other four spline types
>>(linear, quadratic, cubic, natural). Hopefully this oversight will be
>>addressed in the next major release of POV-Ray.
>
>
> spline{}, sor{}, prism{}, lathe{}, text{}, sphere_sweep{}, polygon{}
>
> are basically all look like use splines but in fact they are almost
> independend. IIRC spline{} feature was introduced much later than lathe by
> pesons not related to original code. Adding new types to spline{} is kind of
> trivial (at least from my perspective of adding even complex types at
> http://megapov.inetart.net/manual-1.1/expressions.html#splines ) so if anyone
> wants to try it ... :-)
>
> ABX
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