POV-Ray : Newsgroups : povray.advanced-users : Re: BSSRDF : Re: BSSRDF Server Time
28 Jul 2024 16:26:15 EDT (-0400)
  Re: BSSRDF  
From: Gilles Tran
Date: 10 Sep 2004 16:46:48
Message: <414212b8@news.povray.org>

news:web.4141be081326a68bbe3dcf8c0@news.povray.org...
> I hope that anyone can help me. Meanwhile I'll try to experiment
> furthermore in this direction.

See code below. The trick is to have a mostly transparent pigment and a very
dense scattering media.

light_source{-z*100 rgb 1 rotate x*30 rotate y*140}
camera{
  location -z*7
  direction z
}
superellipsoid{<0.3,0.3> rotate 45
    hollow
    texture{pigment{rgbt <1,1,1,0.8>} finish{ambient 0.1 diffuse 1}}
    interior{
        media{scattering{1,8}}
    }
}

G.


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