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news:web.4141be081326a68bbe3dcf8c0@news.povray.org...
> I hope that anyone can help me. Meanwhile I'll try to experiment
> furthermore in this direction.
See code below. The trick is to have a mostly transparent pigment and a very
dense scattering media.
light_source{-z*100 rgb 1 rotate x*30 rotate y*140}
camera{
location -z*7
direction z
}
superellipsoid{<0.3,0.3> rotate 45
hollow
texture{pigment{rgbt <1,1,1,0.8>} finish{ambient 0.1 diffuse 1}}
interior{
media{scattering{1,8}}
}
}
G.
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