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Gary Blessing wrote:
Maybe a little more on what you see the difference is to be gapped and
what you have tried
For instance the most noticeable difference to me is the way the large
grain in your target wood acts more like a ramp_wave with a fairly crisp
chage in color between extreme light and extreme dark. Wood by default
uses a triangle_wave
So I tried these changes:
#declare M_Wood14A =
colour_map {
[0.00 0.10 color rgb < 0.80, 0.232, 0.115 >
color rgb < 0.80, 0.232, 0.115 >]
[0.10 0.90 color rgb < 0.80, 0.232, 0.115 >
color rgb < 0.45, 0.115, 0.060 >]
[0.90 1.0 color rgb < 0, 0, 0 > <<<<<<<<<<<<<<
color rgb < 0.45, 0.115, 0.060 >]
}
and
#declare P_WoodGrain14A =
pigment {
wood
ramp_wave <<<<<<<<<<<<<<<<<<<<<<<
colour_map { M_Wood14A }
turbulence 0.065
octaves 2
scale <0.15, .15, 1>
translate < -1 0 0 >
rotate <-3, -3, 0>
}
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