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It is known that increasing the max_gradiant makes an isosurface go
slower. It is also known that if you just divide the result of the
function you're drawing, it lowers the max_gradiant, but it won't render
any faster.
I was wondering... if I (say) take the square root, that makes the high
values less high, while leaving zero unchanged. (I'm assuming
threshold=0 here.) Would that make the thing go any faster? Would the
increase in speed overcome the extra computation needed for the sqrt() call?
Andrew @ home.
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