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This is the part of pov that is proving the most interesting to me (well,
other than seeing the things that I can create on the screen.) By that I
mean, I'm being forced to recall math skills that I haven't had cause to
use since college.
Made me feel kind of silly when, initially, I couldn't even recall
immediately how to get the formula for a line based on two points. *sigh*
John VanSickle wrote:
> You're using a formula based on the clock variable to generate the
> wing's position, right?
>
> If so, then use differential calculus to derive the formula for the
> wing's velocity at any given moment.
>
> Regards,
> John
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