> isosurface> {> #local R = 0.15;> function { x*x + z*z - R*R - 0.002*F_PilierEntree(x,y,z).gray}> max_gradient 2.5> contained_by { box { <-1,0,-1>, <1,2.4,1> } }> translate <0,0,8>> texture { T_PilierEntree }> }
gRRominet has found on irc : the translate must be under the texture.