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> I'd like to refrain from using Java3D, JOGL etc. for now.
> Does your program create triangles on the fly?
Currently it reads the triangles from file, each triangle is rendered
immediately, so there's no need to store a large number of them in memory.
Of course you could pass the triangles directly to the renderer.
> Do you need to sort them along Z axis?
No, although there might be a slight speed improvement if they were.
Supported:
+ perspective correct interpolation of normals and z-values
+ phong shading
+ support for POV-like ambient, diffuse, brilliance, specular and roughness
+ rgb colors
+ unlimited amount of directional or point lights
Not supported:
- no u/v mapping yet
- no transparency yet
- no shadows yet
I've posted an image rendered with it to p.b.i
What kind of license do you use for POV-Tree?
-Sascha
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