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Some of you may remember me from way back, well at lest three years ago
when I was a regular here. I've got a problem and I just can't seem to
get it solved.
I am using MacOS 9.1 and I have Poser 2.0, Python 2.2, and POV-Ray 3.5.
I've created a Python script that converts an OBJ file created in Poser
into a POV-Ray include file with a mesh2 object. I add the code to use
one of the default Poser textures in the POV-Ray scene file with UV
mapping turned on, and I get something that is just not right. I've
posted an image in p.b.i that shows the problem.
Does POV-Ray use a different origin that Poser 2 for the UV mapping? I'm
taking the same coordinates from the OBJ file and writing them into the
mesh2 object one a one for one basis.
Any clues would be appreciated.
Josh English
eng### [at] spiritone com
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