POV-Ray : Newsgroups : povray.advanced-users : Poser, OBJ, and Mesh 2 : Poser, OBJ, and Mesh 2 Server Time
28 Jul 2024 20:21:51 EDT (-0400)
  Poser, OBJ, and Mesh 2  
From: Josh English
Date: 7 Mar 2004 20:36:40
Message: <404bce28@news.povray.org>
Some of you may remember me from way back, well at lest three years ago 
when I was a regular here. I've got a problem and I just can't seem to 
get it solved.

I am using MacOS 9.1 and I have Poser 2.0, Python 2.2, and POV-Ray 3.5. 
I've created a Python script that converts an OBJ file created in Poser 
into a POV-Ray include file with a mesh2 object. I add the code to use 
one of the default Poser textures in the POV-Ray scene file with UV 
mapping turned on, and I get something that is just not right. I've 
posted an image in p.b.i that shows the problem.

Does POV-Ray use a different origin that Poser 2 for the UV mapping? I'm 
taking the same coordinates from the OBJ file and writing them into the 
mesh2 object one a one for one basis.

Any clues would be appreciated.

Josh English
eng### [at] spiritonecom


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