POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 02:34:44 EDT (-0400)
  Re: Object Oriented POV code  
From: Warp
Date: 27 Feb 2004 16:38:22
Message: <403fb8ce@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> For example, one could ask "Should a generic int be limited in size in a 
> new programming language? If so, should a generic int throw an error on 
> overflow or just silently wrap around?" You're not asking specifically 
> in the context of C, for which the decision has already been made. 
> You're asking in the context of a new language which hasn't been 
> invented yet.

  The difference is that basically you are saying that these "generic
interfaces" are identical to Java interfaces, but have nothing to do
with Java interfaces...

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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