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> Anyone know how to modify the textures in this scene to make radiosity
work?
> I tried raising the recursion_limit, but i guess it only handles
reflections
> and doesn't take transmitted rays into account.
You could try and generate the radiosity data without the outlines, then
load the data but use the outlines. That way, radiosity ignores the
outlines. I'm not quiet sure if it'll work flawless though.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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