POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 02:35:15 EDT (-0400)
  Re: Object Oriented POV code  
From: Warp
Date: 26 Feb 2004 05:27:58
Message: <403dca2d@news.povray.org>
Christopher James Huff <cja### [at] earthlinknet> wrote:
> > > It can't even theoretically
> > > check this at linking time because some code in a dynamic library (which
> > > may change in the future) may implement that virtual function.
> > 
> > C++ doesn't play particularly well with dynamic linking. C++ RTTI and 
> > virtual functions can cause many problems with it.

> I forgot to mention it, but you might want to look up "fragile base 
> classes".

  But I was not talking about changing base classes. I was talking about
changing derived classes. There's a big difference.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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