POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 04:26:55 EDT (-0400)
  Re: Object Oriented POV code  
From: Tek
Date: 24 Feb 2004 23:40:44
Message: <403c274c$1@news.povray.org>
Okay, you obviously don't understand my point, so I'll try to come at it from a
different angle:

I'm sure you would agree there are some applications for which assembler is
better suited than smalltalk, right?

One is basically the lowest level of coding, the other is more or less the
highest.

But, most people don't use either! That's because both extremes have problems
caused by being too low level, or too high level.

All that I'm saying is that in my experience the games industry likes to be at a
slightly lower level than C++. Overloaded operators are one of the things we
prefer to do in the low-level way rather than the high-level way.

Obviously it compiles to the same code but so do all high level languages, it
all ends up as assembler in the end. It's just a question of what level you wish
to think & code at.

-- 
Tek
www.evilsuperbrain.com


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