POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 06:13:27 EDT (-0400)
  Re: Object Oriented POV code  
From: Warp
Date: 24 Feb 2004 13:10:31
Message: <403b9397@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Warp wrote:
> >   If I'm not completely mistaken this thread was about what would be
> > useful features and what would be unnecessary features for a theoretical
> > future OO scripting language for POV-Ray.

> Yet, just 2 posts up, you said
> >   For example, in Java I see two types of classes: The regular ones
> > and the extremely limited ones which they call "interfaces".
> >   What I wonder is why have two types of classes like this when just
> > one type suffices? IMO interfaces cause more problems than they avoid.

> You need to learn to stay on topic. ;-)

  I don't understand where I went off-topic.

  I said that I don't like Java interfaces and I don't understand why
there needs to be any. So IMO this new scripting language doesn't need


-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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