POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 08:23:43 EDT (-0400)
  Re: Object Oriented POV code  
From: Warp
Date: 23 Feb 2004 05:40:44
Message: <4039d8ac@news.povray.org>
Tek <tek### [at] evilsuperbraincom> wrote:
> Ah, I see. Yes, that is not an insulting statement to make, I simply
> misinterpretted your meaning.

  I sometimes write things a bit hastily without re-reading them and
thinking if they could be understood in a different way than what I'm
thinking.

> However, I find in my line of work that if you have to rely on people being able
> to write good code, you will get an inferior result. We find these practices
> make our style of coding easier, hence we use them. For more high-level
> applications this approach would bog things down too much.

  I just took the "operator overloading is not good" part of your text
and answered to that... :)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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