POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 08:23:43 EDT (-0400)
  Re: Object Oriented POV code  
From: Tek
Date: 23 Feb 2004 01:07:38
Message: <403998aa$1@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:403963c6@news.povray.org...
> In article <40394870@news.povray.org> , Warp <war### [at] tagpovrayorg>  wrote:
>
> >   If the function is declared in a header file but implemented in a
> > separate object file then the compiler naturally can't inline it.
>
> You would be surprised what some modern compilers can do if you care neither
> about memory usage nor compilation time...

We enabled link time code generation on the last project I worked on, it made
the game a huge amount faster, and made the link time REALLY slow. Like over 5
minutes just for incremental builds. Nasty. Still a good thing to do on the
final build.

-- 
Tek
www.evilsuperbrain.com


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