POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 16:31:14 EDT (-0400)
  Re: Object Oriented POV code  
From: Tek
Date: 22 Feb 2004 16:15:47
Message: <40391c03$1@news.povray.org>
> Why is this harder than "your webmaster was a fool. How do you find all
> the links to pages that don't exist?"

It's not, but our way's easier than that: You just search for the name of the
function (thereby getting cases that the compiler might not complain about
because it gives up early or some code might depend on a #define'd switch)

-- 
Tek
www.evilsuperbrain.com

"Darren New" <dne### [at] sanrrcom> wrote in message
news:4038f420$1@news.povray.org...
> Tek wrote:
> > How do you do that?
>
> You use the right tools. Heck, the compiler can tell, can't it?
>
> The trivial method is to change the name of the matrix multiply routine
> and see all the places where the compiler complains of missing functions.
>
> Why is this harder than "your webmaster was a fool. How do you find all
> the links to pages that don't exist?"
>
> -- 
> Darren New, San Diego CA USA (PST)
>    I am in geocentric orbit, supported by
>    a quantum photon exchange drive....


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.