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"Christopher James Huff" <cja### [at] earthlink net> wrote
> In article <Xns94937169A2BACseed7@news.povray.org>,
> ingo <ing### [at] tag povray org> wrote:
>
> > If I want to read and understand those future OO-scenefiles, I'll have to
> > learn the new features. "Use" is more than just writing scenes.
>
> And reading and understanding the ugly, complex hacks used to work
> around the lack of object oriented features would be easier?
Or understanding entries to the short code contest? ;)
But seriously, I've seen plenty of scene files where I don't have a clue what's
happening, like where they use some feature of pov that I've never seen before.
Sometimes I think it's worth reading the manual to find out what it does,
sometimes I decide I'd rather not know. I don't think OO would make this much
worse.
Though I do think OO would run the risk of getting too far away from the SDL
being a language to describe scenes (objects that are conceptual not visible!?).
--
Tek
www.evilsuperbrain.com
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