POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 04:19:36 EDT (-0400)
  Re: Object Oriented POV code  
From: Tek
Date: 18 Feb 2004 01:29:48
Message: <4033065c$1@news.povray.org>
I agree with you!

Nobody should *need* to be able to understand OO in order to write pov scenes,
in it's most basic form it should remain just a "scene description language",
i.e. a list of objects and visual properties of them.

I'm just talking about extending the options available outside of that,
specifically I'm thinking of writing a group of macros in a .inc file to allow
some OO style programming. But even I'm not convinced something like that
/should/ be introduced into the main pov code, my original question was just to
find out if anyone had done it, not to try to suggest it's a good idea ;)

Though structures would be useful.

-- 
Tek
www.evilsuperbrain.com

"Ken" <tyl### [at] pacbellnet> wrote in message
news:4032CB5A.9277B9BA@pacbell.net...
>
>
> Dan P wrote:
>
> > After you parse the double-negative, he's actually saying the opposite --
> > that everybody would find it, at very least, interesting.
>
> Not me. It would add another layer of complexity that I don't want to have
> to bother to learn. OO is for programming not a scene description language.
> If I wanted to learn programming I would do that rather than using POV-Ray.
>
> -- 
> Mr. Flameproof


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