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I've decided to have a go at creating a fairly complex scene file based on lots
of autonomous entities with simple ai and physics. So, I've been figuring out
tricks for writing pov scene code in an object-oriented manner.
i.e. there basically needs to be some way of defining classes (I won't do
inheritance), with member variables and functions. And some system of creating
and destroying these on the fly. Oh, and persistent variables.
Now, I think I've actually figured out a pretty decent way to do all this, just
using the SDL. I'm happy to give details but I don't want to clog up this
message with all that info.
But anyway, the reason I'm posting: I was just wondering has anyone done this
before? Either within the SDL, or as a modification to pov to support simple
data structures and function callbacks?
Oh, and do you think it should be oriented or orientated? ;)
--
Tek
www.evilsuperbrain.com
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