POV-Ray : Newsgroups : povray.advanced-users : movie within : Re: movie within Server Time
29 Jul 2024 06:26:41 EDT (-0400)
  Re: movie within  
From: Warp
Date: 1 Feb 2004 05:02:58
Message: <401cced2@news.povray.org>
Dan P <dan### [at] yahoocom> wrote:
> I fully support Thorsten in this claim. Now, Thorsten is going to teach you
> all why I don't have a technical background by debunking what I have said:

  You are missing the point. By what you have said you are indirectly
implying things (such as that DirectX is not trademarked, OpenGL is not
an abstraction layer to use hardware, etc).

  If you say (in practice) "I prefer DirectX because it's an abstraction
layer to use hardware" you are practically saying "OpenGL is not an
abstraction layer to use hardware and does not allow me to use it".
This of course is a laughable claim.
  Understand now?

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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