POV-Ray : Newsgroups : povray.advanced-users : movie within : Re: movie within Server Time
29 Jul 2024 06:23:03 EDT (-0400)
  Re: movie within  
From: Warp
Date: 1 Feb 2004 04:52:50
Message: <401ccc71@news.povray.org>
Dan P <dan### [at] yahoocom> wrote:
> I'm not making a game with DirectX -- I'm making a patch editor that will
> hopefully come to fruition some day. DirectX is generally used for games,
> yet it is actually just an abstraction layer that lets me exploit the
> hardware capabilites of my equipment. That's why the called it DirectX -
> Direct for direct to hardware, X to mean all the different hardware (X is a
> variable). I also think that it will be easier to distribute and install the
> editor using DirectX over OpenGL.

  You should perhaps get some information about OpenGL instead of basing
your opinions in prejudgements and assumptions. Writing text like the
one above is only causing more knowledgeable people to die from laughter.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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