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Gilles Tran wrote:
> news:40182367$1@news.povray.org...
>
>>Which of course is nowhere near correct, but is it possible to apply a
>>'transmit' value (or another feature) to a complex object to make an
>>"echo" like in this manner?
>
> Well, you can turn every texture into a macro and parameterize the transmit
> value. It can be done, but could take some time to rig properly. Also,
> having many complex transparent objects on top of each other could be
> extremely slow and the results confusing and not that helpful.
Thanks Gilles, Rune.
FYI, this is for enhancements to a set of animation macros, and this
question was for a subset that would wrap around the animation portion
of the script and could be switched on/off by commenting a line or two.
The intent of the subset of macros is to allow tweaking the movements
and *QUICKLY* generate a single image to see the motion. And then
repeat as needed.
Although I like the visual effect of the "echoes" for its own merit, I
wanted this as a additional information when the user tries to verify
proximity of objects, the shape of a path, or things of that nature.
The subset of macros works now -- but without any fading. I'd hoped
that adding fade would be less difficult. Oh well.
Marvin
PS: The macro package (called "TikTok") is a work that I started mid '03
and showed to Gilles in Aug'03. I'm just now getting back to polishing
it up, with examples & some reasonable docs.
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