POV-Ray : Newsgroups : povray.advanced-users : Complex see-through objects. : Re: Complex see-through objects. Server Time
28 Jul 2024 20:31:02 EDT (-0400)
  Re: Complex see-through objects.  
From: Rune
Date: 29 Jan 2004 06:14:36
Message: <4018eb1c$1@news.povray.org>
Gilles Tran wrote:
> Also, having many complex transparent objects on top of
> each other could be extremely slow and the results confusing and not
> that helpful.

I agree. What is needed to make the echoes idea work is not images with
transparent objects, but transparent images of solid objects. To get
multiple echoes, multiple images must be rendered. however, if you want
to render the whole animation at once with "echoes", then you can do it
with almost no extra render time. First render the whole animation like
you would normally do. Then create a separate scene file which has just
a plane with a texture in it. The texture should then be an average of a
few of the frames from your animation (This can be done automatically).

Once you create your echoes this way, they are much less confusing, and
may be quite helpful debugging your animation. Not only can you debug
positions, it will also give you a sense of the speed, and
acceleration/deceleration etc. Of course it's still only a supplement to
viewing the animation in motion, that is, just another debugging tool,
not THE debugging tool...

Rune
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