POV-Ray : Newsgroups : povray.advanced-users : Dynamic Hair via Poser 5 : Re: Dynamic Hair via Poser 5 Server Time
28 Jul 2024 22:30:15 EDT (-0400)
  Re: Dynamic Hair via Poser 5  
From: Gilles Tran
Date: 12 Dec 2003 13:22:33
Message: <3fda0769@news.povray.org>

news:3fd9219d$1@news.povray.org...

> Here's the picture: http://www.beantoad.com/NewImages/mytest8.jpg  It's
Judy
> with the "Blondie" dynamic hair, that comes with Poser 5.

It's really looking good, and better than a lot of the usual
texture/geometry hair. This could lead to something interesting. The main
problems seem to be the memory cost and the overall "corse" aspect which is
due to the lack of visible highlights on small cylinders. Possibly, turning
off the shadow on 50% or more of the hair objects could help with the speed,
I don't know.
A solution could be to have a better object for the hair, with less polys
and more surface, such as a ribbon-like strand with a semi-transparent uv
texture with painted hair (or even procedural, a gradient could do the
trick). With clever instanciation
It's not going to be fast anyway. Antialising on small things + layers of
transparency = bad. It take ages even on regular hair objects with just a
couple of layers. Radiosity just hates them too : layers become black when
quality is raised, a major issue with Poser hair + quality rad (and
max_trace_level doesn't solve it).

G.

-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.