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Tim Nikias v2.0 <tim.nikias (@) nolights.de> wrote:
> density_map{spherical color_map{[0 rgb 0][1 rgb 1]} scale Sphere_Radius}
He wanted a constant density up to certain radius, after which the
density should drop linearly to 0 on the outer surface of the pattern.
So instead of the [1 rgb 1] he should write [1-P rgb 1] where P is the
desired percentage of the radius (between 0 and 1).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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