POV-Ray : Newsgroups : povray.advanced-users : Calculating an angle : Re: Solution found! Server Time
28 Jul 2024 22:25:13 EDT (-0400)
  Re: Solution found!  
From: Tim Nikias v2 0
Date: 23 Sep 2003 18:55:03
Message: <3f70cf47@news.povray.org>
Damn. I've been so stupid all along.
My original idea should have worked
once Mark pointed my brain to where
it was lagging behind what my eyes
could easily see from a "technical"
drawing (scribbling is a better description).

Still, everything looked skewed and I
was wondering why there always were
some odd angles. And what was the
reason?
The camera wasn't look straight onto
the test-setup. Doh!

Ah well, still, thanks for the replies.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> Thanks all! Mark Weyer actually used
> the same approach as I did, but pointed
> me to the specific place where I was
> making a mistake: I somehow had the
> impression that I could calculate one
> angle, and then do some math (like -90
> or +90) and get the correct angle,
> but I always forgot about the angle inside
> the triangle...
>
> I know that this might be a complicated
> approach (using matrix-transformations
> or other techniques sometimes seem to
> get results faster and more precise), but
> there are always dozens of ways to achieve
> something when using math, and I always
> like the version which I can easily visualize
> (and thus, easily modify).
>
> Regards,
> Tim
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: no_lights (@) digitaltwilight.de
>
>
>
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