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Kevin <kev### [at] duke edu> wrote:
> Well Ok, doesn't quite meet the specifications.
> The amount of blur doesn't increase with path length
What do you mean by "path length"?
The blurred refraction trick blurs the background more if it's farther
away than if it's closer. I don't understand what else you are after.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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