POV-Ray : Newsgroups : povray.advanced-users : Rhinoceros trouble : Re: Rhinoceros trouble Server Time
28 Jul 2024 22:25:53 EDT (-0400)
  Re: Rhinoceros trouble  
From: Warp
Date: 21 Sep 2003 18:35:34
Message: <3f6e27b6@news.povray.org>
Asticles <bor### [at] hotmailcom> wrote:
> when Rhino describes a point uses a different notation than pov ie.
> 3.35017e-016 when the unit is small and pov uses for example 0.633884. So
> on the scene always I miss polygons, what can I do?

  POV-Ray supports that e-notation as well, so that should be a problem.

  There are several reasons why the triangles are missing. For instance,
if two vertices of the triangle are too close to each other, POV-Ray will
qualify it as degenerated and remove it. I don't know what is the internal
epsilon value used for making this comparison, but it might be larger than
the distance between the vertices generated by rhinoceros.
  Another possibility is simply that you are experiencing shadowing problems
of smooth meshes. In order to dismiss this possibility, try making the
mesh shadowless and double-illuminated: Do the missing triangles appear?
If yes, then it was the shadowing problem. If no, then they are truely
missing.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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