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Kevin <kev### [at] duke edu> wrote:
> Is there any way to implement materials that blur the image behind them?
Yes:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
(Even though it talks about blurred reflection, it can be used for
blurred refraction as well, as the text mentions at the end.)
> Please email replies to kev### [at] duke edu
If you post a question to a newsgroup you should check the newsgroup
for answers and not expect people to deliver the answers to you personally.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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