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You don't really need a full heap of dust.
You could just have an adequate shape (made with height field for
example) and scatter some small elements on it's surface to give a
powder like look.
But for flour I would expect that it would be possible to do it with a
isosurface even with a height field generated after an isosurface (wich
would make it faster) and with a proper texture.
JC
Andrew wrote:
> You could make a real pile of powder with trace if you have the memory
> for it. All you'd really need to do is drop your particles at random
> according to a distribution that made them prefer to fall in the centre
> of the pile, and make sure you make them small enough that you can't see
> that they haven't settled down in a realistic way.
>
> I imagine someone will be able to come up with a more elegant solution
> with texturing or isosurfaces though...
>
>
>
> "Andrew Coppin" <orp### [at] btinternet com> wrote in message
> news:3d9c76a7@news.povray.org...
>
>>Does anyone out there have any bright ideas about how to make a pile
>
> of
>
>>powder? I can make a pile shape, but how do you make it look
>
> "powdery"? I'm
>
>>looking for something amorphus, like flour.
>>
>>So far, the best thing I can come up with is an isosurface featuring
>
> the
>
>>basic shape x^2 + y^2 - z (is that a parabola or a hyperbola? I always
>
> get
>
>>those confused!) plus a little bit of f_wrinkles(x, y, z), which works
>>suprisingly well (with a fairly matt finish{} block). Can anyone else
>
> do
>
>>better? (My isosurface requires max_gradient 60, which isn't too bad I
>>guess...)
>>
>>Oh, and later in the scene I might need some crystalline powder -
>
> hopefully
>
>>that should be easier... (Any ideas folks?)
>>
>>Thanks!
>>Andrew.
>>
>>
>>
>
>
>
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