> It is actually not a limitation of the brightness objects can have, it is
> a limitation of the radiosity estimation values. A small and very bright
> object will have a significant effect but if you make the whole sky sphere
> brighter than white this will be clipped. It will be changed in POV-Ray
> 3.5.1. To work around the problem you can render your scene on a lower
> lighting level and post process the result (16 bit output would be
> recommended for this of course).
Thank you! Sounds very nice. Meanwhile, I've begun to use Kari Kivisalo's
exposure patch to gain some brightness right before the final output. That
saves me the manual PP and seems to work. :o)
Regards,
Hugo
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