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For those who are curious, here's how I ended up doing this. The object to
be rotated is centered on the origin, and lies along the positive y-axis in
an "up" direction. The surface normal to be aligned to is stored as a
vector called Norm.
Reorient_Trans(<0,1,0>, <Norm.x, Norm.y, Norm.z>)
Thats it, nice and simple :P All the hard work was done by the author of
the macro.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nls net
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