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How do I set up a textured sky in such a way that radiosity will work with
it? I can get a radiosity sphere right from the scene samples:
sphere {
<0, 0, 0>, 1
texture {
pigment {
gradient y
color_map {
[0.0 color rgb < 0.880, 0.935, 0.976 >]
[0.2 color rgb < 0.300, 0.450, 0.950 >]
}
}
finish { diffuse 0 ambient 1 }
}
hollow on
no_shadow
scale 30000
}
I also learned how to set up a textured sky_sphere:
#declare Sky1 = pigment { image_map { png "skyday9.png" interpolate 2 }
scale <.15,.5,.15> }
#declare Sky = sky_sphere {
pigment {
Sky1
warp{
spherical
orientation z
dist_exp 1
}
rotate x*180
}
}
Now how do I put these two great tastes together to make some awesome eye
candy?
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