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I had seen this, but it doesn't give me a general
solution with which I could model a three-jointed
leg or such. Additionally, it's already implemented,
and I like to understand the underlying formula
to create a more versatile set of macros.
Thanks anyways,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
>
>
> "Tim Nikias v2.0" wrote:
> >
> > I've been googling a little, but so far couldn't find any
> > useful results. Maybe I'm not looking in the right
> > direction, so I thought I'd ask here.
> >
> > I'm trying to search for some documents which might
> > give me some insight into how Inverse Kinematics may
> > be achieved, especially if I want to change amount of
> > joints and their freedom of rotation. I guess I could
> > easily cook something which would work for a "standard"
> > human arm and leg, but I'd rather like it if I can at least
> > learn about how I might attack multi-joint arms...
> >
> > Anyone got any reference links I could begin with?
>
> http://runevision.com/3d/include/include.asp
>
> --
> Ken Tyler
---
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