POV-Ray : Newsgroups : povray.advanced-users : Inverse Kinematics : Re: Inverse Kinematics Server Time
29 Jul 2024 00:29:31 EDT (-0400)
  Re: Inverse Kinematics  
From: Tim Nikias v2 0
Date: 19 Jul 2003 06:43:16
Message: <3f1920c4$1@news.povray.org>
I had seen this, but it doesn't give me a general
solution with which I could model a three-jointed
leg or such. Additionally, it's already implemented,
and I like to understand the underlying formula
to create a more versatile set of macros.

Thanks anyways,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


>
>
> "Tim Nikias v2.0" wrote:
> >
> > I've been googling a little, but so far couldn't find any
> > useful results. Maybe I'm not looking in the right
> > direction, so I thought I'd ask here.
> >
> > I'm trying to search for some documents which might
> > give me some insight into how Inverse Kinematics may
> > be achieved, especially if I want to change amount of
> > joints and their freedom of rotation. I guess I could
> > easily cook something which would work for a "standard"
> > human arm and leg, but I'd rather like it if I can at least
> > learn about how I might attack multi-joint arms...
> >
> > Anyone got any reference links I could begin with?
>
> http://runevision.com/3d/include/include.asp
>
> -- 
> Ken Tyler


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