|
![](/i/fill.gif) |
That's a good question - fallback to the parallelogram-method might be a
solution...
But I'm not sure if this is valid anyway, as the renderer will try to
compute a surface normal on point 0 it would fail, wouldn't it? I have
to look...
-sascha
ABX wrote:
> On Fri, 18 Jul 2003 08:00:47 +0200, sascha <sas### [at] users sourceforge net>
> wrote:
>
>>1.) Set up a plane 0-1-4
>
>
> What if 0-1-4 make single line ?
>
> ABX
Post a reply to this message
|
![](/i/fill.gif) |