POV-Ray : Newsgroups : povray.advanced-users : Fitting together bicubic patches : Re: Fitting together bicubic patches Server Time
29 Jul 2024 00:27:21 EDT (-0400)
  Re: Fitting together bicubic patches  
From: sascha
Date: 18 Jul 2003 02:43:08
Message: <3f1796fc@news.povray.org>
That's a good question - fallback to the parallelogram-method might be a 
solution...

But I'm not sure if this is valid anyway, as the renderer will try to 
compute a surface normal on point 0 it would fail, wouldn't it? I have 
to look...

-sascha

ABX wrote:
> On Fri, 18 Jul 2003 08:00:47 +0200, sascha <sas### [at] userssourceforgenet>
> wrote:
> 
>>1.) Set up a plane 0-1-4
> 
> 
> What if 0-1-4 make single line ?
> 
> ABX


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