|
![](/i/fill.gif) |
Well, okay, I understand that. :-)
Still, the message POV-Ray issues tells me to restart
POV-Ray. Isn't there some way around that? Like,
when POV-Ray notices things are getting out of hand,
it'll stop generating data for that pixel and just take
what it's got?
OTOH, I don't know what is actually overflowing, so
I might be suggesting complete bullsh** here. But isn't
there a possibility for a more user-friendly approach?
Like a message telling me "Don't use so many freakin'
radiosity samples, it cracks me up!" or so?
Hm, yet again, perhaps POV-Ray can't tell that for sure.
So, then just out of interest: what is actually placed in
the stack which overflows? Is it amount of rays? Gathered
samples? Thinking about it, the way POV-Ray handles
it seems to be best possible method, but I'd still like to
know the background, if someone can be bothered... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
>
> > Anyways, on a sidepath: aren't there possibilities to circumvent
> > this stack overflow, or is this out of POV-Ray's hands?
>
> You really don't want to, unless you want to wait until the death of the
> universe for your render to finish with such settings...
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.495 / Virus Database: 294 - Release Date: 30.06.2003
Post a reply to this message
|
![](/i/fill.gif) |