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Tim Nikias v2.0 <tim### [at] gmxde> wrote:
> When using ordinary lightsources, do they
> affect radiosity? I'd think that radiosity uses
> only ambient values, and lightsources affect
> the diffuse value, and thus, when using radiosity,
> I have to take care of ambient lightsources.
> Is that correct?
No.
Diffuse affects radiosity. That's why it's called "diffuse inter-reflection"
in the first place.
And this is a good thing. You get a lot better results faster using real
light sources than using high-ambient objects. This is because real light
sources are very fast to calculate, while getting a good illumination from
a high-ambient object needs tons and tons of samples.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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