POV-Ray : Newsgroups : povray.advanced-users : POVRay's Radiosity : Re: POVRay's Radiosity Server Time
29 Jul 2024 00:31:18 EDT (-0400)
  Re: POVRay's Radiosity  
From: Warp
Date: 12 Jul 2003 18:04:56
Message: <3f108608@news.povray.org>
Tim Nikias v2.0 <tim### [at] gmxde> wrote:
> When using ordinary lightsources, do they
> affect radiosity? I'd think that radiosity uses
> only ambient values, and lightsources affect
> the diffuse value, and thus, when using radiosity,
> I have to take care of ambient lightsources.

> Is that correct?

  No.
  Diffuse affects radiosity. That's why it's called "diffuse inter-reflection"
in the first place.

  And this is a good thing. You get a lot better results faster using real
light sources than using high-ambient objects. This is because real light
sources are very fast to calculate, while getting a good illumination from
a high-ambient object needs tons and tons of samples.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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