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"Shay" <sah### [at] simcoparts com> wrote in message news:3f0b0da6@news.povray.org...
>
> "Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
> news:3f0af7a0@news.povray.org...
> | Normally, a program will require either clockwise or
> | counter-clockwise corners. I'm not too sure which
> | approach POV-Ray takes, but you could just experiment
> | and find out yourself.
> |
>
> This only works in POV-Ray when the triangles are within a mesh
> statement. A union of triangles, or a list of triangles as in the
> example behaves differently.
>
> -Shay
I'm afraid this isn't correct for meshes too.
See my conversation with ABX.
The 'inside_vector' by the way, doesn't help to determine
the inside or outside of the triangles for the textures. I think
it's used for CSG only.
Jaap Frank
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