"Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
news:3f0af7a0@news.povray.org...
| Normally, a program will require either clockwise or
| counter-clockwise corners. I'm not too sure which
| approach POV-Ray takes, but you could just experiment
| and find out yourself.
|
This only works in POV-Ray when the triangles are within a mesh
statement. A union of triangles, or a list of triangles as in the
example behaves differently.
-Shay
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