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Hi,
I think much of the functions you need are already implemented in POV's
scene-description-language or in macros shipped with POV-Ray.
E.g:
> Things I -don't- know how to do include rotating about an arbitrary
> line (though it seems like I should be able to derive -a- formula, if
> not an-efficient- formula, from what math I have at this point.
check out:
Axis_Rotate_Trans(Axis, Angle) or
Rotate_Around_Trans(Rotation, Point)
in the transforms.inc include file.
If you're looking for explainations about how vecotrs, matrices, etc.
work and can be used for 3D computer graphics just do some searches on
google - there is plenty of information out there...
> I'm thinking that the water that the jets are in might be best modeled
> as an isosurface.
Blobs or sphere sweeps would be an option too. Don't re-invent the
wheel, check out
http://www.geocities.com/SiliconValley/Lakes/1434/spray.html
for example.
> some constraints that approximate cloth...
Megapov - http://megapov.inetart.net/features.html
has the cloth simulation patch included.
> Of course, sooner or later I've got to figure out a modeller, because
> I'm unlikely to find a simple isosurface formula for Marilyn Monroe's
> body
If you'd find it, it would render very slow and it would be hard to pose
or animate it ;-)
If you're looking for a modeller for POV which let's you model faces,
human bodies, animals, aliens, etc. check out one of those free tools:
sPatch - http://www.geocities.com/getspatch/
(Windows only)
hamapatch - http://www.geocities.com/hamapatch/program/index.html
(Windows only)
or
<advertisement :-)>
JPatch - http://jpatch.sourceforge.net
(Windows, Linux, Mac)
JPatch is my own project and work in progress. Right now it's a open
source replacement for sPatch written in Java, but I'm working on more
sophisticated features like morphing or bones for animation...
</advertisement :-)>
-sascha
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