POV-Ray : Newsgroups : povray.advanced-users : Creating blurred image via textures...? : Re: Creating blurred image via textures...? Server Time
29 Jul 2024 06:17:07 EDT (-0400)
  Re: Creating blurred image via textures...?  
From: Tim Nikias v2 0
Date: 19 Jun 2003 12:41:31
Message: <3ef1e7bb@news.povray.org>
What I meant is that if POV-Ray creates an internal
image-map, that one could be saved to disk, couldn't
it? And I don't mean rendering it alone to get an
image. While POV-Ray parses, it could output the
data it saves for the internal image-map to an
image...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> > I've just tried and compared the image_map
> > approach to the approach I used. You're
> > idea about passing the pigment through the
> > image_map function moves the load off of
> > the tracing process onto the parsing process.
> > So, depending if I want quick renders or
> > quick parsing, I set up a switch so that one might
> > choose freely where the timing should rise.. :-)
>
> Exactly. If you were using the blurred pigment in an actual scene, you
> could save rendering time this way. But if you are just putting the
> pigment on a plane to render a blurred image, it isn't as useful.
>
>
> > I'm wondering though, if there'd be a method
> > to output that image_map function on the fly,
> > that'd be neat!
>
> I'm not sure what you mean...are you talking about automatically
> generating the function-of-image-map-of-pigment-function construct? That
> could be done with a simple macro.
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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