ABX wrote:
> On Wed, 11 Jun 2003 17:48:31 +0200, sascha
>
> It says correct IMO. Imagine I have baloon. I can do following
> transformations: a) rotate it turning around
> b) translate it by moving
> c) scale it with blowing
> but I can't matrix it becouse there is no transformation 'matrix' in
> reality, though matematically I can describe this transformations with
> matix and that's what is written in next sentence "A transformation matrix
> may also be used to specify complex transformations directly." :-)
Maybe
d) an arbitrary *affine transformation* specified by a matrix
would be the correct terminology.
- Micha
--
POV-Ray Objects Collection: http://objects.povworld.org
Post a reply to this message
|