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Micha Riser <mri### [at] gmx net> wrote:
> I've just read a paper which states that real-time ray-tracing might become
> doable
"Real-time raytracing" is not an unambiguous term.
There have been real-time raytracers in the mid-90's for the first Pentium,
so in that sense that's old news. It doesn't *become* doable because it
has been doable for over 5 years.
All this comes down to how we really want to define "realtime raytracing".
What kind of frame rates, scene complexity and image resolution is enough
to satisfy the conditions?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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